also a note, if you happen to have 2 verts welded to the same position in your uvs(that arent welded in 3d) you'll get incorrect shading on them. Thats probabbly what is up with that first image there. Also, make sure that where you have hard edges, your uvs are split as well. It seems like you have some seams on some of…
make sure that you flip the green channel if you baked normals in max Also, your tri count seems very high, there are a lot of areas that seam really excessive(all the groves modeled in, with multiple edges per grove). And it seems like you've go so much geometry that it is hurting your bakes in some cases. Are the side…