I'll try and start to be more active with this account and showcase my artwork up on here. This will include the finished piece and Work in progress piece. Feel free to give CC and Feedback Artstation Portfolio Link: https://www.artstation.com/jack_hannah
Reinhardt | Overwatch 2 | Deathknight Skin Moodboard / Thought Process For this personal project, I want to make the process as productive as possible and have a tone of fun designing Reinhardt's mech suit then implement Reinhardt into Unreal Engine 4 and make him as close as possible to Overwatch 2 Artstyle. If you are up…
Overwatch 2 Reinhardt Development | WIP | Spent some time making Reinhardt weapon assets (Rocket Hammer and Energy shield) Found some missing details looking back at my references, won't take long but ready for retopo, and then finally texturing in substance painter. * Clean up Reinhardts Armour (legs and Back) * Clean up…
Overatch 2 Reinhardts Development | WIP | It's been a while since my last post no more noodle sculpting, as I went through a burnout stage with the development of the Death knight design of Reinhardt, for the original skin from Overwatch and was trying to blend designs from both OW, OW2, and World of Warcraft. Also, I felt…
Yeah very true, I'm using my time as efficient as I can. So I don't waste any time in refining asset that doesn't work in 3D. Hence why parts of the character look very noodly as I spent like 2 hours last night just working on it, changing the head and pushing some ideas across until I have a set Idea of what and how the…