Interesting stuff . Though I don't think 2.5.1 of never using alpha compression should be a hard and fast rule. This removes a texture fetch which isn't the cheapest operation in the shader, so it becomes a case of balancing texture memory vs run-time performance. I should also add that if you view the HLSL code it will…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…