Here are 2 most recent on it, I haven't tested if it works though. http://www.polycount.com/forum/showthread.php?t=116922 http://www.polycount.com/forum/showthread.php?t=116474
Okay tried just about all of the options mentioned in that thread. Tried exporting with different FBX versions and still no luck. Used maya 2011 instead of 2014 and also no luck. Played with my UDK import settings and no luck either. For marmoset the result were better when I turned off export tangent and binormals. Also…
I haven't been working that much in UDK for the last year, so maybe better take it out to tech forums and support threads for xnormal and handplane, generally more users read those, but I here are some tests I did. Last version I've been actively using was March 2012, IIRC that explicit normals workflow with xNormal was…
Yes I have tried that method, I inverted in Photoshop, even created a material in UDK and manually inverted with the one minus expressions, and have also baked my normal map with y- in the end I am getting same results. Okay guys, this might be my last post (I promise)depending on if I find a solution in the next 16 hrs or…