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Author:
VinceOrcis
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Overlapping uvs with a normal map
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Re: Overlapping uvs with a normal map
Reply by
Neox
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Jul 2012
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Technical Talk
no snapping needed. just move the uvs out exactly one unit (or 2 or 3) in any direction. as long as the texture is tiled (not clamped or mirrored) it will work like a charm.
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