@PolyHertz, No worries, mate. They changed the UI and added BMesh because the software couldn't progress without the changes. The UI was cramped and the old mesh code was 15 years old. ;)
Yea, I think thats a throwback from the ancient mesh code which is 15 yrs old or something silly. BMesh will fix that though...when it gets finished that is :P
I haven't looked at the video yet, just commenting on your comment. How is that price steep? It's $60 for *15 hours* of training. Provided the training is good, thats an insanely good price. Try getting 15hours from Gnomon :P
Holy F**K!! more like :D Brilliant news. Edit: link is a dead end. Here's an alternative: https://www.blendernation.com/2019/07/15/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/
As a long time Blender user (about 15 years) the move to 2.8 has been difficult for me - quite a sea-change - but I've been having great fun with the Grease Pencil tools and I'm loving the ease and speed of view-port rendering with Eevee.
Performance from my experience: Polycounts up to which you can work onscreen from my experience: ~ 4-5 mil subd stuff, scultping has some issues though fluent up to 1 mil -> 10 mil gets really slow 15 mil not that funny thats for beta 2.54
@copenhagenjazz the trick is to do it in 2 steps(the vert snapping) you have to set the snapping to closest, move the vert you want to snap close to the target vert, then move it again holding Ctrl. I'm also a 15 year Max user. getting acquainted with 2.80. I created this 'Blender 2.80 for grumpy old 3dsMax users' tutorial…
xrg: then why the hell make the Blender Game Engine? Nobody is asking for Max like smoothing groups - Max users call them smoothing groups, Maya users call them hard and soft edges. Read Dataday's post, it sounds like one of Blender's devs knows this: That's a feature that's existed in most other 3d apps for about 15 years…
the tool advancements matter the brand name doesn't. When someone says it's the craftsman not the tool they most certainly aren't including stone age tools in the computation. I've never put any serious work into learning blender, I don't have to. If I get hired by a blender based studio I'll spend a night getting used to…