Day 16. I didn't work on this project for one week due to various reasons and resumed work only yesterday, so it's a 16 day of work on it. These two days I worked on various modules, so yes, the vehicle now operatable, but still not impressive. Lot's of work ahead. Turret test #1: https://www.youtube.com/watch?v=ArJx7MxrSlA
Day 64 What's new: - Automatic Turret - will find and shoot enemy automagically. You can see a demo of it in the video below.- Rotateable machine Gun - rotate it with the mouse cursor to shoot&drive at the same time- Enemy Aircraft AI - simple patrolling, seeking for the enemy, chasing and attacking it.- Bugfixes and small…
Day 58Working on the landscape. This time I'm trying to use Gaea instead of World Machine to make height and layer maps for landscape. The hardest thing in creating an open-world environment is to make everything compatible with everything else. Grass color should match landscape color to prevent any visible borders…
In this short tip, I want to describe my workflow of making vehicles for this project. 0. Decide what you want to make. 1. Gather references. You need all sides of the vehicle because they are mostly asymmetrical. 2. Make high poly mesh by using reference images. I'm using Blender. Mostly I'm using the following modifiers:…