Working on the spotlight rig today: I'm changing it a little by having 3x fixtures as one mesh with one LF Spot, then just duplicating this combo inside the BP - then I can toggle on/off each group of 3. Having them all acting as 1 with 1 giant LF Spot was OK, but at certain distances from surfaces the fakery was really…
Whitebox lighting study no. 1 - based it on a real-life building entrance, but I changed up a few things based on feedback and tried to give it a more Fincher-Cronenweth kind of look: Breakdown of lighting process: Reference:
Working on designing a lights rig for these props & blueprints, after reading an interesting section on my way back from work - dealing with using additional lights as well as practical fixtures, enhancing practicals with "gimmick" lights, etc. I realise just now I've labelled the number 3 twice in my diagram ... Hopefully…
So, I'm happy enough with progress I've made towards the goal of learning how to effectively light an enviro that's supposed to just be natural light or only medieval fixtures, etc. Now, on to something a little different. Basically, I'm sick to death of seeing this nonsense in peoples' WIPs: So I'm working on a series of…