In Max using RTT how do I render from channel 2 to channel 1? I'm trying to get a character gradient with RTT. Id really like to be able to do it in Max Im stuck on "render to texture from channel 2 to channel 1" These are the instructions Im following, found in a recent search. Any help would be appreciated:)
It doesn't matter what UV layout your object is using in the viewport, you set the output UV layout in, RTT under "Mapping Coordinates" this defaults to 1. So if your material and model are using UV2 or UV300, it will render to channel 1 unless you change the output channel in RTT.
-Should be in Tech Talk I wish I was at home to draw out what you need to do, but i'll try to brake it down. Make sure the character has a nice flat planar UV (the reason it's set to channel 2 is to make sure it doesn't mess up you "perfected" uv layout in channel 1). Front view means youl be generating one from the front…