When I consider the added value Nvidia and Autodesk give that are pretty exciting it is hard not to want to go with UDK. If project Skyline was released tommorow with a node for UDK ready to go with HIK nodal toolset and a treasure chest of python commands to wrangle unreal from Maya or Max I would say the choice was now…
Compared to what UDN any Crytek offer? Gamebryo 3.4 docs in addition to PULSE were comprehensive! As much as I crave unreal to dissapear inside project skyline to the point where unreal is essentially a runtime plug in. I do not see an editor less pipeline as a bad thing. ( Lightspeed looked like it accomplished alot that…
If you're going to be making your own game (not just a level or scene for your portfolio) then your programming background might make a difference in which engine you can get up and running with the fastest. I haven't used CryEngine at all, other than installing it and poking around a bit. Scripting in CryEngine is done…