Although I certainly don't qualify as an "amazing polycount anatomy artist", I think I can share some useful input, so here it goes. For starters, are you using any specific reference for your poses? I think this is pretty critical for figurative work. You've definitely got your anatomy and proportions under control. But,…
did you download the example eyes that earthquake (i think?) posted in the marmo 2 thread? they're really interesting to look at if you get a chance, to get an idea of how to do all that stuff in realtime (more or less) using paralax for making the iris look recessed behind the cornea. really cool stuff
i think her stomach is way more flat than that in the reference, like... super flat, whereas yours has the classical approach that you see in a lot of sculptures. so while your sculpt is, for sure, anatomically correct. it's not correct to the reference. a fantastic example of how real people don't have "real anatomy" haha.
not bad, but you're going into too much detail. go back and look at haz/scorchio's stuff, and you'll see that they're far smoother and less sculpted. haz for example almost exclusively uses the move tool until the very final stages of his stuff. anatomically she's way off... but you said stylised so i guess that gives you…
Yes! Here's some great videos showing how: http://www.zbrushcentral.com/showthread.php?179264-Gesture-Sculpting-from-life-tutorial-(nudity)&p=1031486&viewfull=1#post1031486 I'm going to be getting onto some myself following that example. Basemesh is looking great by the way. She seems to be pulling her shoulders up though?…
Thanks Gir, I can see you're right. Getting the hunch right has been difficult. Kot - Finally I asked my wife to do this pose so I could see the muscles etc. From what I can tell from how she did it, you have to slide your feet closer to underneath you to keep balance when your center of balance is pushed forward. I think…
MM, I see what you're talking about. What I would LIKE to say is With your specific example, the girl on the left looks much more physically developed than the girl on the right, whose face looks more juvenile (less protruding jaw, smaller nose bridge, proportionally larger forehead). That would lead me to believe that…
Here is a tutorial for turning fibermesh hair into renderable hair in maya (or any other package), without converting it into a system. EDIT: It can be found on this page too as well: http://www.yurialexander.com/charactersmain/fibermeshmaya-tutorial/ Hopefully this is useful to someone:…
looking awesome :) love the render!!! remember shes leaning against a wall in the ref aswell, if shes standing up I would expect her somewhat between the examples Kot put up. I like the belly pouch too (just to be annoying haha), in that position you would be tensing the upper abs and relaxing the lower a tad so would…
the location of eyes, nose and lips are in different places in respect to the top and bottom of the heads. this is the case in 50% of all your examples and does not help to prove any common rule. that is the whole point of me pointing that out in Yuri's head sculpts using lines. all his heads have same height top to bottom…