In an environment art portfolio how important is it to show that you can work modularly? As of now I am building two full scenes and I was then going to hilight some of the more interesting assets. I am of course going to do a few texture and tri breakdowns for these assets. Is it important that I include some examples of…
I think the real trick is showing creative modularity without giving away the fact that you are using so little to create the final scene. The less repeating the viewer picks up on the better. For instance this is a great example that blew me away with how little was used to create this entire scene, and it looks great…
They really wont care, you simply have to use the stuff that is very much used in the industry not so they will hire you, but because it will look better and they will hire you on that. Using a 4K texture won't be enough for buildings, so you can say, average a roof with a 1-2K texture pending on detail requirement, and…