I don't think it is intended to have everything on one texture sheet. He mentions making modules to breakup the modular pieces that would be used alot, so maybe these module type pieces would exist one map, and then the base modular bits on another.
Hey, I want to start by saying that his tutorials are amazing. Although they are really informative I am having trouble wrapping my head around this one. http://www.philipk.net/tutorials/modular_sets/modular_sets.html I understand the basic concept behind his workflow but I dont understand how he could of achieved…
Both of those meshes use the outer box mesh as an encasing for the items held within. So you could easily re-use that box and place other items inside of it that have maybe been created from other assets or are entirely new to that particular asset. Just like how he mentioned that if his particular set would be used…
Hello there, I will try and explain as good as possible here. These two pieces are a couple of variations of a much larger sets. Some are techy "addon" panels like these ones, and some are more generic tiling metal plates only. If I remember correctly this whole wall set is packed in a 1024x1024 texture, including the flat…
Wow what a great read and a powerful technique... I am somewhat confused though...did you ever have to do overlapping uv's for the pipes and the cords? Could you elaborate more on this comment. "As others mentioned with the pipes and wires I simply had some sections in the texture with a part of a pipe, with normal map…
DarkMessiah....It seems like if you extrude pieces you could just do a relax uv's and keep edge boundary fixed right? Or you could just break the sides of the extruded box's uv's and put them in a different spot on your diffuse map. Let me know if that makes sense.
I am very interested in this, if anyone has more examples to point me towards. I understand the base idea, it is just to more complicated pieces that are confusing , such as SnakeDr's example that is giving him trouble.
You can go about that way by re-using the same assets within that asset and scaling them, rotating them, modifying parts of it differently. One thing I forgot to mention is that in the image supplied, the electric box in the two different shots with different modules inside can easily be put on one texture page. You…
Basically (if I got you right and from the looks of the Box), the Author essentially has the same basic box and assets in it in both images. If you look carefully, you'll see that the tubes in the first image on the left are big, but on the second one (right) they're downscaled. Also, notice the rubber pipe on how on the…