I can't say I remember where, but I swear I've seen video of them assembling that level in an editor, placing those big boulders around, placing the roots, etc. I am pretty certain that the level is made of a modular kit. It may not be a grid-based snap-it-together type of modularity, something way more organic and…
Because of game engines like UDK, Crysis, Steam, Unreal a lot of people think that most company's use an engine like this to build there games. Fact is most dont, there are a lot who use UDK and such but most use a "proprietary engine" for there game, which is very different from things such a UDK. In engines that are like…
Hi Folks, I was reading a PDF released from Naughty Dog about some of their work on Uncharted 2. There was a part in the pdf that showed the Borneo level and how it was fully modeled and textured in Maya then they showed what it looked like rendered in the engine. My question is after the level was fully modeled in maya…
It would be a much easier process for them to simply make the entire level in maya, using modular assets, but having the control and power of a 3d modelling app at their disposal. Sorry, but BSP modelling in Unreal is just plain bad. :D
from these screens it looks like the levels are built entirely in maya and exported straight to the game engine. I dont see how this is anything revolutionary.....you can still use referenced assets, so every rock isnt unique there is probably just unique elements built on top of it. most games I have worked on have had…
It says that indeed the whole level was built in Maya then exported to the engine. They must have just sliced it up into manageable chunks/models. BSP is not fun to work with I agree. I will most likely try making my level's using 95% models. The uncharted games are great for showing so much random detail. Usually when you…
Hey Synergy, the way we did it on Hunted was we would export certain areas of a level from UDK as a reference guide for placing objects we needed to place. We would get the prop to fit just right then export that piece and use it where we initially intended it then find other uses for it. if it worked elsewhere awesome, if…