Using bend modifiers instead of a chopped sphere will ensure that you can use the dome pieces with your other curved pieces with perfectly matched UVs for the modular set. I don't really see any advantages to using a sphere instead. Getting the surface curvature like this on high-poly pieces instead of the…
I was looking at Kevin Johnstone's tutorial about using the grid in max and making Lego type pieces. He said he used the bend modifier, but I am having trouble how he achieved both domes using it. Any idea on how he did it?
Yah I can stick to the grid but in his tutorial he uses individual bricks. Oh by the way I meant to post this in technical talk not general so I apologize for that.
so basically what your saying is to scuplt and bake out the brick normals and apply that the low poly model. I then can then bend the low poly into these types of shapes?
Oh yea I guess that makes sense. I was a little confused by the "block out level meshes" and didn't see a reason to make the UV's align on simple blockouts when grey boxing. I seem to remember the that causing some confusion when he first put those out. If you've moved to high/low creation its a good idea, especially if…