This VT system integrates seamlessly with Unity's own texturing system. You can still use regular texturing for non-virtualized channels, e.g. semi-opaque surfaces, self-illuminated, light maps, etc. At the moment, due to some streaming limitations in Unity, only Diffuse (rgb+gloss/alphaTest) and Normals are being…
Hi guys, A few weeks ago me and Pedro started working on a showcase scene for the Unity Virtual Texture plugin Diogo Teixeira is working on, due to release Q1 2011. Learn more about the plugin at the Unity forums here The scene consists of an urban environment in between buildings. It will feature a couple of connecting…
so, it's been a while since the last update because we've been very busy finishing up this. All buildings are now modeled and textured and there are only a couple of props left to texture, so we are mostly done apart from final tweaks and last minute additions to the asset list. here is a small sneak peek at what it is…
Hi everyone. The plugin was released a couple of months ago and is available starting at $99: http://insidious.pt/#amplify We're very close to releasing a new update (1.4.0) that will feature streaming performance improvements, project-wide virtual textures, multi-threaded incremental builds, support for legacy lightmap…
Hey! the showcase is coming along pretty slowly because we've been busy with a lot of other stuff, but in the meantime Diogo has opened up the public beta for the Virtual Texturing plugin, so here's the link, with updated info, in case anyone is interested: http://diogo.codingcorner.net/amplify/ Go ahead guys, try it out,…
This technique seams so cool to work with! Have you any plans on releasing a trial or a student version or something? Would be really cool to play with!