hey ryan, in this post here: http://www.polycount.com/forum/showpost.php?p=1204374&postcount=11 you have your AO in the RGB channels. now that you actually have a diffuse on the bricks for that part, did you just multiply that texture sample with the AO by a base diffuse for the bricks overall? or do you have 3 separate…
Thanks everyone for the comments! e-freak and Bal - I took this screenshot just for you ^.^ Shader complexity reads just fine. That material is only 73 instructions right now, However, when i add a diffuse map to it, it will go up to around 76-80, but I can live with that. You have to start worrying about instruction count…