Hi everyone, I finished this AT-ST recently for Galactic Warfare, a MOD for CoD4 (http://www.blackmonkeys.de/?cat=11) Tris: 8970 Texture: 1x2048 (Diffuse, Spec, Normal) The MOD is coming along quite exciting: [ame] http://www.youtube.com/watch?v=A3tasgo0KY8[/ame] So I decided to help out with some stuff. This walker here…
Yeah, the mesh really lacks any form of detail coming from the normal map, which is a shame. I have to agree on the UV map, really poorly done. With some smart mirroring and moving, you could get the entire thing downto like 1024x512 and still keep the exact same detail you have there. But to say thats a 2048x2048 is a…
thanks polycounters :) lol, I am still wondering how i did what i did in the first post :P I should bitch slam myself for that:) wizo - good to hear from u again man :) Yeah, every time i do a new model i try to get spec more and more, lol, maybe next time it'll be right :P Btw, this lack of spec can be due to my Unreal…
Yeah defo gotta agree on what you say about no chance of shrinking it down. If you tile the uv's where needed, and give a much smaller buffer zone around uv islands. You could VERY easily get that uv map down to at least 4x smaller with the same over all detail. I guess the reason it didn't look like there was a high poly…
I have nothing to add in the form of crits, its been covered already. But the project looks awesome. but.. BINARY LENSFLARE? my mind is officially blown.
Make a proper HP , study refs from the movie, and be sure to capture interesting shapes that will read well in the normal , this with a sane unwrap will be win . Even if it is childishly stated, i agree with what odium says. oh and kill some ewoks please.
I know it's probably not what you're thinking, but if you're going to redo everything else, why not bake from a full hipoly? Copying the low as a base for making the high it needn't take you that much longer, and give you nice beveled edges and whatnot if you wanted. The way I see it you might as well! As for UV's pretty…
I meant that your uvs are so simple, no reused parts etc, i dont mean its so bad its just that if it was work I would have to squeze it in on a 1024*512 probably. The ''do more with less'', sure its fun but its also tough and makes me tired sometimes. :P
TheWinterLord thanks man. "Liberty like that" ? Sry, i didnt get it :P I kept separate spec due to higher contrast that is in the spec map. Well, i guess Diff could be used instead, why not, u r right it'll save some resources. vj_box - weird, i havent noticed such simple thing during the process, but now it is quite…
Why such a blown out UV? look like the automatic mapping that you usually do for the second UV channel.You might wanna redo the UVs to a more efficient state.Good piece of work though!