While the object is added to the motion mixer it is in "mixer mode" and can not be manipulated traditionally, it is playing whatever is in the motion mixer. When you remove it from the mixer it will apply whatever animation that was in the mixer to the object. You'll first want to save out your animations (Main Menu >…
I have problem working with Non-Biped Objects and Motion Mixer. If I save a segment of frames after o frame, then they dont load exactly as the original animation, but they are way off. I dont now how to overcome this problem.
Not really sure what the issue is, it could be a few things. Keeping in mind that motion mixer was originally designed to work only with biped and its a bit buggy when doing that. The max object addition was nice but its a even more weird at times... Might be that all new clips are loaded into frame 0 and then placed 5…
New question to thi topic: How i get Clips from my NON Biped object? I have a testcube with a small move animation, add it to the motion mixer: the keys are gone, no clip appears in the motion mixer and i cant move the cube in the scene...wow!
Hi, I have some question too about the same topic, more or less. Im student and no teacher knew that motion mixer could work with non biped object. So i made my walk cycle and try to mix it up. 1. even after editing my transition, on of my arm wont follow ( i did add it in the velocity blend) 2. the rig dont seem to want…
Can you tell the steps when you took while saving the animations. What version of max you used. And did you load the 2nd and 3rd clip in motion mixer without loading the first clip, and did it play correctly. And attach the clips so that I can look at them.
I am attaching a sample file. http://www.filefront.com/14875389/scene03.max You can save animations frames 0-30, 40-70, 80-100. And try to reload either 40-50 or 80-100 and see if works for you. And try it with Motion Mixer too. Probably you will see some error with animation or with sample file, and come to some…
ah thx! got it running but i have a new problem and can't found stuff about it: i have to clips which are played at the same time (on iss below the other) and only the first clip is played. if i set the weight of the top clip to 0.5, the 2nd clip is visible as animation but the first animation is played only with a…
cool it works :) hm...that means i wwould have to create 2 scenes for a walk cycle for example: 1st scene contains the walk loop 2nd scene contains the path the charakter walks?
Does the same thing happen if you do a straight save/load animation? Yes. To be more precise, I am working with max9. If I save an animation and load it again on the same rig, then also the same problem exists. It loads the animation in different position. If I can elobrate , then it seems that it has to do some thing like…