So valve sets up a special paypal-esk link? I agree with Johny, fans already try to assert an ungodly amount of ownership over games, now imagine they actually have a stake in ownership... however Valve is pretty good at telling its community: "no you're wrong. We're going to do it a way that works and is fun for everyone,…
Now here's an interesting little tidbit that popped up on the Australian video game program "Good Game" tonight. I'm somewhat at a loss as to what this would really mean or entail but it's an interesting concept. Could it possibly work?…
i like the way taleworlds did mount&blade a lot better. it started off really simple. they released an early alpha, and the players paid very little for it. they could give input on the forums, and at the same time they beta-tested it, and all sorts of stuff. as the game improved the price gradually increased, until it was…
I agree with Johny as well. The TF2 community, for example, is full of smarmy fools who think they have the greatest ideas since sliced bread. If you give those people the ability to not only contribute ideas but funds as well, then they'll have an even worse misplaced sense of entitlement than before and any gaming…
So now you've got 2-3 hundred thousand copies of the game you're producing but not making money on... not that that's a realistic number of people who will fund something like this.
I'd say if anyone can do it Valve can. And I'd expect, as said before. it's "thanks for the money to help, now please shut up" type deal, and reckon Valve would be funding much of it themselves, but this extra money would help them along.
The problem is, if the people who invested have no voice whatsoever in the production, as publishers currently do, who will ensure that the game is being made in a timely manner? What's to prevent an indefinite series of reboots and major conceptual shifts midway through a project, a la Duke Nukem Forever, if you have a…
Blender's Open Movies have been partially funded by pre-orders, with the buyers getting their name in the final credits. It's a bit more complicated there, though, because the eventual movie is released for free on the Internet and the pre-orders are donations more than sales (unless you think 30 for a 10-minute DVD is…