Thanks for the feedback all. Hi Toast, where is number 2 in maya already existing? I've also tried the level tools many times there's nothing in there that stamps objects correctly or verts correctly. Level tools was always the biggest joke for me, even their extract spline from edge script had huge performance issues I…
Number 1 I've already written as a MEL script (currently at work tho so I can't release it without clearance - I wrote a similar thing for Max though, which is available). It's not much more than 200-300 lines of code, and probably could even be optimised more - also I'm pretty sure there are other scripts out there…
I agree with what's been said. Most of that stuff already exists or would be easy enough to script. Here's a very basic texel-density script I've written that someone might want to improve upon. Next step for me is to add a query for the existing texture size, but I suck at scripting so it's progressing very slowly :p…
would not pay for this one, already exists in maya. pretty sure this one already exists in leveltools. your idea sounds like it has a few more options but there is a tool in leveltools where you can select thousands of objects then snap them all to a ground. it works by pivot point but if you use a script to drop the pivot…
only: - if there is no free option available (money, option to edit/extend/improve code yourself) - I really need the tools on a regular basis - it were cheaper than 50,- (20/30 is okay, anything below that though more welcome) - if its really something impressive or quality stuff (where you see the xtra effort) that is…
just to make sure we're on the same page here. what do you mean by stamp? and example for what I'm talking about is say i have a scene where i have about 200 fence posts that were just modeled. they are floating above the ground and you want to "snap" them down to a hilly ground. Well in Maya I just select the fence posts…