that's nice, I need to add that to my scrips as well storing last used variables I showed this script to some other students here and they got quite fond of it - its a very useful tool when you work a lot with different external tools.
I'm going to take a guess and say it was written in MaxScript (max's scripting language) and there isn't any MEL support (Maya's scripting language). It's really uncommon to find a script that crosses over between both programs, often if someone does that they actually write and maintain two separate scripts. There are…
OK, here's the 1.3 update. I've cleaned up some code in the backend (particularly saving/loading the settings, I dunno what I was thinking before but it was stupidly complicated, now it's sensible and standardised). I've updated the first post with all the latest info so the thread is up to date. Here are the main…
Hi MoP, as you said 3dsMax.ini stores Max preferences and can regenerate itself upon deletion, so it is quite safe to work with. There is no particular reason to avoid using it to store information about your script, but as personal taste, I don't like the idea that a script touches other things, when there is no advantage…
I put this in my DomWar thread, but I figure it might get more exposure here. It was just a quick thing I threw together this afternoon, so let me know if it has any major flaws... ;) mopMultiImport 1.3 * Floating window which lists files in a folder of your choice. * Select multiple objects and click "Import" to get them…
Very useful script for Max. The only small niggle I have is that I have to manually export an object to FBX once per session in order for the script to subsequently export with the correct options. Might have to do with '2013, though.
A really good and very useful script. Some very good additions with each iteration, particularly being able to export fbx. One question though, is this solely for 3DS Max or does it work with Maya too? if not, does anybody know of a similar script for Maya, please? Thanks
looks like predictable paul nuked his website another link I found (not sure which version though) http://www.ldaustinart.com/paul//scripts/max/mopMultiImport.ms if that dosn't work search here maybe you find something related http://www.scriptspot.com/3ds-max/scripts/tags/obj
Hey MoP, why do you add information to the 3ds Max ini file? Wouldn't it be better to create your own ini file in the same folder containing the script? Functions for file creation and access are quite straightforward as those for direct ini fields manipulation. Anyway, thank you for the useful script!
it probably is not the script - because (although I am not 100% sure) maxscript allows you only to call a function to export as file and depending on the extension it will use the default settings of your last export out of 3dsmax. So like you said changin the default export settings (when doing so manually) to quads…