yeah haha I guess that was a dumb example. I was more exaggerating about what I thought DJ_ meant when he said to simply use 'snap' for both of his examples. I guess he could have meant snap align though... But even if that's the case, my point was that you shouldn't just give up on a workflow that you find more efficient…
Well, you can weld UVs too. Actually I really like most of Maya's UV tools better than Max - for example the Merge UVs tool works only on border UVs, so you can't accidentally weld together any stuff which doesn't belong together. Nice touch.