Indecom: Thanks for the advice. If you have any specific examples it would really help, because I have been looking at this model for a while now and can't think of what I should change. I realize that one of the challenges here with this model will be converting him to a low budget mesh; when the comics have such a loose…
it depends on the model, of course. if it were a simple 3d rotation, or a mesh which is designed to be 100% accurate to the human physique. with hideable muscle groups/flesh etc. then it would be a brilliant learning tool. using Marcus Fenix, who is heavily stylised would be a bad example of a model to use if you're trying…
Hi, I found this file a while a go on the epic dev network. Its an example of how they rig there characters, I think. Anyways, its a max file version of Marcus, I realise that this is kind of "cheating" in a way, because normally if you are modelling a character you will usually only have image ref, but to help make sure…
Harry: I see what you mean now. Thanks for the example man. Deathhead: Thanks for the interest, I hope to not disappoint. Jox: Thanks for the encouragement and help. I will definitely try all the things you mentioned I actually have been baking out AO, but I need to do it earlier on. It was an afterthought in these other…