Thanks for the advice guys, that's great. but then one more thing, someone... Is a game engine render similar to a maya hardware render in terms of the final rendered image - shadows, reflections, spec, normals, etc. the reason for this question is that i've always used maya software rendering. never touched the hardware…
OK. i've just been told by someone who knows his stuff pretty good, to go for hardware rendering of in-game low poly characters with a crysis or unreal engine; and to leave maya software rendering alone. how many of you thinks this is correct?
I think the problem that you're running into with the spec not showing up, is that you probably don't have the lights set up properly, or not at all. Specular is reflection (normally simplified to a white highlight) if there is nothing around your model to reflect it won't show up. Toss in a few lights or move the ones you…
thanks vig, it's definately good advice. i'm getting worked up over things that aren't that important. and i will keep this in mind: "Construction shots - wire edges on a faceted model. Texture flats - Final Flats and Wire overlay to see UV layout." but i think i miscommunicated my post a little...it's not spec i have the…
I usually do my renders in the game engine. Main reason is it's the best way to see the actual results that will be seen in game exactly like they will be seen in game. Sometimes this requires you to build a map or small area with proper lighting to show it right. Sometimes you can just stick it in an ofiiical map or fan…
It does show you know your way around an engine if you can show your work in said engine. But it isn't required by any means. I've mostly shown my real-time stuff in the engine it was targeted to, but a rendered view is fine too, as long as you don't go crazy with rendering options not seen in most games like DOF, motion…
hi baddcog, thanks for that. if i had the time, i would look into game engines and the possiblilty of using them to showcase aspects of my work. but i have sooo many other things i have to learn and do, at my current rate i won't be done til next year!! in addition, i've just solved my normal rendering issues by installing…
here's some reasons why you should do it: 1- it'll look good in your portfolio to have in-game examples 2- some game competitions require you to make art for their engines 3- it can be fun learning new technology if you're into that sort of thing 4- it can be fun being able to see your art in an actual game - especially if…