Aaah! Karl! Take a look at the line going at the center of the bot. It crosses some areas where it's not really needed at all. Like at the front, where it crosses the windshield/cockpit, it's a flat area. Other than that, I like your new highpoly alot ^^ And I'm sure the lowpoly's gonna turn out just great. Keep it up!…
Not too shabby - one thing that stands out to me is that the top turret is significantly brighter than the body. Although, you could make some pieces of the robot a bit brighter like this - it will help pull the shapes out and give the robot more life, for example: (bear in mind this was a really quick paintover so it's…
Hah, I almost feel like I forced you to change it! No worries, though it's looking really nice; I'm glad you liked my tips. I like the new wings, as well, but I think the old style blocky fin worked well for the one on the back. See what bringing back the rear one does for ya. I like the new hub on the sphere where the…
I really like the idea of this; I went and did a paintover to express some new ideas. Bear in mind, it looks like I totally butchered your model, but it's really more just a collection of concepts I think might help - just kind of went nuts so that you could go ahead and see if there are any changes you might like. Most of…
So yeah - the "TEAM RED"-texture is almost done. I really HATE the ball-thing being all red and all, but I kind of have to keep it like this for team-visibility. Tell me what you think!
Here's a quick pic of the normalmapped lowpoly with a color and specular map, just to see what it will look like with a texture. This is not not NOT the final texture or spec, as it's just a test! Mostly posting to prevent thread death. The normal is about 80% finished.
Thank you very much for the critics guys. I started working on the lower thing yesterday, but I had a really bad day and didn't get anywhere with it. That was yesterday though, and today I feel will be a bit different. Thanks to the paintover I managed to get a more interesting and not that blocky look of the robot. I just…
So we recently got a new game project going in school, and since I'm about done with one of the high poly-models I'm doing I thought I'd drop it in here for some comments and critics. It's (supposed to be) a kind of hovering robot set out to destroy other robots while backing up his own robot friends in his team. That ball…