Fuse just listed pretty much what I am missing when it comes to modelling. The things I can't model quickly without are universal "Connect" (plus connect-2 and connect-3 to quickly insert 2/3 edges into a selection), universal Collapse, and a toggleable system of working in highpoly (High Quality Preview in Maya is…
[ QUOTE ] Except when you ignore that both Max and XSI have this as a standard tool so you wouldn't have to do that if you weren't using a program that's lacking tools that are standard in other major applications. [/ QUOTE ] Please, I dare you to compare Max's listener to that of Maya or XSI (the latter only from…
[ QUOTE ] yeah the scripting is great if you know how. But seriously how many people here can write really crazy and helpful scripts. [/ QUOTE ] Well to that I say two things. First, any studio worth its salt should have a tech artist who can write helpful scripts, it really doesn't take a CSc degree to learn. Second, it…
to MOP: The "merge to center" in 8.0+ works no matter what you have selected, even combination selections. Collapse is still an edge thing, but is only found in the shift+RMB marking menu. Prof420: I've found just a few commands that have that problem in maya's script editor, but I was able to search the echoed output in…
yeah the scripting is great if you know how. But seriously how many people here can write really crazy and helpful scripts. I for one think the modeling tools in max are far superior to maya. I can't make a reference copy of my model in maya and add a turbo smooth modifier on the top of the stack to see how it will look…
I'm sure the Maya coders knew exactly what they were doing when they added Collapse in addition to Merge To Center ... two buttons right next to each other which do exactly the same thing, except one doesn't work if you have a selection of verts, and the other doesn't work if you have a selection of edges/faces ... yeah,…
[ QUOTE ] that I can open up the script editor, look at the echo-all commands, and possibly (given the fact I know very little about scripting) make something I need. Like my dandy mid-point edge connector (adds an isoparm at the midpoint of the selected edge rings). [/ QUOTE ] Except when you ignore that both Max and XSI…
Yup, both suck! If you guys want to nitpick about interface design you know I am always your man. Try this at home kids, and bang your head as I do (in style): I just can't believe that kind of things really. Max has it's own share but I find myself accessing these menus like dozens time a day with MayaTheBee hence it can…
[ QUOTE ] Also, why on earth would anyone want to preview a 2-iteration smoothed mesh yet render out the control cages? "High Quality Display" does just that, which means you then have the additional steps of having to disable the high quality display, and apply a smooth function to all your meshes. What a waste of time.…
The vast majority of "maya doesn't have" complaints I've seen are just semantic problems. The feature is there, its just called something other than what it is called in max. Since autodesk bough maya this is getting more consistent. Autobakup is one thing I don't think is built in. then again I've rarely been able to…