Hi all, I thought that with the increasing number of engines and standalone apps availlable it would be nice to a thread here where we could gather the different methods we use to preview lit normalmaps in realtime (renders banned!). Obviously in-engine solutions are always the best for studio work but I am mostly thinking…
I've been using 2 apps lately. ShaderFX from Lumonix is probably my main one. It allows you to build your own shaders with a simple node-based editor. I can quickly make a shader to preview my base, normal and spec map. personal example: ShaderFX xNormal is what I use for generating most of my maps, because of it's speed…