[ QUOTE ] We actually have a program that lets you paint on it to "comb" the surface, i'de show some examples but its all NDA stuff, sorry. [/ QUOTE ] So do you have an example then where the direction does change direction? This one looks like it's just following the blurred black and white noise around a horizontal axis…
Kind of blah there when the specs are the same color. Here's a quickie example. I tried to whip up a nice HDR cube for comparison, but no time. I agree with EQ, HDR cube gives an accurate specular since reflect and specular are both in the end emulating the same thing. A cube or PRT gives you all the scene colors, (yellow…
I've come to the conclusion that all my specualr maps pretty much look the same. I've tried a few different things but they always seem to look a bit naff. What do you find works best as a specular map ATM for metals? Obviously metals are shiney but at the same time, dull. ATM, I usually make it quite dark, with bright…
EQ, in the bit above where you referenced having a great cubemap, were you talking about an environment map for reflections or an HDR map for image based lighting? This double-spec technique intrigues me. I would like to see more examples if anyone has them. I assume you guys are using the same spec map for both highlights…