notman : And some of the content in the site? The models and the textures? What do you feel about those? Flewda: On the APC, I was able to generate a normal from a model. On the figures I was not. However, I have made custom heightmaps for my comparison. The Nvidia plugin was -not- just used on the diffused. However, the…
basic point in addition to what other people have said : don't run before you can walk. There's hundreds of entry-level portfolios floating about that make the same mistake : adding a normal and spec map do NOT make next-gen quality graphics unless they're going to add a further level of depth and definition to an already…
I've noticed that a lot of your normal maps seem to be just the Nvidia plugin run over diffuse maps (or at least it looks that way to me). If high res modeling is an option, I would do that for some of those things (especially the character). But if you want to use the photoshop plugin, make sure you create a custom height…
[ QUOTE ] Until your diffuse maps show a good understanding of definition, detail. colour richness, the qualities of different materials etc etc, don't try and mask them with the extra "next-gen" stuff. Because, not only is it not going to work visually, you're also going to turn off a load of people at GDC that…
[ QUOTE ] [ QUOTE ] Until your diffuse maps show a good understanding of definition, detail. colour richness, the qualities of different materials etc etc, don't try and mask them with the extra "next-gen" stuff. Because, not only is it not going to work visually, you're also going to turn off a load of people at GDC that…