I came up with this after reading someone's cry for help on the cgchat forums. Its not really a plugin that'll give you tools or anything... It'll just give you more workspace. Here's a script to get rid of everything bellow the viewports... it hides the timeslider, trackbar, and statusbar (the bar containing the animation…
To take skrubbles' tip one step further, if you want a toggle for the animation timeline instead of just turning it off, use this script: ( val = trackbar.visible trackbar.visible = not val timeSlider.setVisible (not val) statusPanel.visible = not val ) Copy and paste the text into a new script window (MAXScript > New…
This lil script sets the pivot to the lowest center point on the mesh, then moves the object to the world zero point. Thanks to Prof getting things started =) macroScript ToWorldZerocategory:"VigTools"toolTip:"To World Zero"buttonText:"Zero"--Sets the pivot to the lowest point in a mesh, then center the object to world…
Hey Vik, thanks for the replay, but it doesn't work for what I am trying to do. If I have a projection modifier on the stack and when I try to run any of the wrap scripts (including shrink wrap) it deletes the projection modifier and replaces it with a Mesh select and relax modifier. Therefore, currently these scripts…
not directly for poly objects. But you could press 4 (open edge mode) and then [ctrl] + [a] to select all open edges and they would show up then as red edges by default. Alternatively once could write a script that temporarily displays that whenever you press or hold a button and can go back. If you use the uvUnwrap by…
Hey Eric thanks for the tip. That blur script is neat. But not exactly what i was thining about because what the script does is doing a render of what the camera is viewing every X minutes. What i was thinking was having it take a screenshot. Maybe its easy to change the script i dont know. what do you think?
so it should run in max8 and newer. ArYes: try if just this snippet works for you:$.modifiers[#unwrap_uvw].unwrap5.quickPlanarMap();$.modifiers[#unwrap_uvw].unwrap.relaxByFaceAngle 1000 0.0 1.0 false; to use it first add your unwrap modifier, and select some faces like before then open the maxscript listener [F11] - key…
Yo. So yeah. I was being a dork. :P I made 2 sets of uvs, one in each channel. and BAM! it worked. I was wondering, there was a script i downloaded some time ago, which took a screenhsot eveery X minutes or seconds of the active viewport and saved it automaticly to the Images folder. That was neat. But. what im wondering…
MatKill v1 A little script I wrote to control materials and wire colors. I got the idea after reading one of Ricks posts (can't find it now). I'm sure I'm not the first jr script writer to think of this... Heres a break down of each button. Reset Editor: Resets the material editor slots (does not remove materials from…