I'd like to give this Decorate a try but I don't know how to set it up. I don't understand how they got to the point that they did in the example max files you can download. The SlideKnit method seems messy...I got it working, but the real-time interaction doesn't seem as smooth as the "Decorate" examples. EDIT: nvm, I…
exactly the uvs are the part that i dont quite get it. i.e, for example. i use a 128x128 grass texture on a plane with 4x4 segments. and then apply a uvw map set to face. This is all fine and dandy. but for example, if i want to render a lightmap of that plane, i dont know how to do it since its uvs are set to face. Is…
Anyone know of a plugin that'll allow for the gizmo to temporarily be moved while selecting sub-objects, so that you could for example select an arms verts and then rotate them from the soulder?
Hey guys, I was wondering if there is a plugin or a hidden setting to display grid spacing along the major lines on the grid itself? Here is an example of what I want: If anyone can help me out, I'd greatly appreciate it!
Simbiont - Free Darktree procedural texture plugin. New procedurals can be downloaded too. Great for doing not particularly detailed high poly stuff (Not characters for example), quickly. Does nice cars if you play with it a bit. http://www.darksim.com/html/download_simbiont2.html
mhh actually you dont need a plugin for this - just use the working pivot (2008 and up?), or, might be a bit more tricky, switch to "Use Transform Coordinate Center" now you have some sort of variable pivot in the ortho views. To stick with your example, in frontview - center view on shoulder area (yes screenspace center…
Hey SyncViewS, your taking requests now? 0_0 Theirs one thing in max I've been wanting for a while now: Smart loops. By that I mean, loops that take into account the unselected space between the sub-object selection. For example: polyboost (and hence max2010) have something similar with dotloop, but it only allows you to…
like deform splines knots and bezier handlers along spline 3d space ?Sounds interesting though I haven't come across something like that. I am not sure if you can apply a path deform modifier on a shape collection because that would be close to that. Something that would be awesome as well would be something like wrap…
Transmographier http://rpmanager.com/plugins/Transmographier.htm This allows you mirror and symmetry vert placement on a symmetrical mesh. So for example you're making a bunch of morph targets, you do half a smile and mirror it to the other side to get a full smile or flip the whole thing to get a smirk on the other side.…
Hi guys, I am trying to do a little script (Max) that does the following, basically converts the objects that i have selected in the viewport to EdPoly and then sets one smoothing group per object. For example, obj1 would have smoothgroup 1, obj2 would have smoothing group 2 and so on and so forth. The problem is that its…