What you are asking is quad re-mesher. As far as i know Blender doesn't have it same good as in Zbrush, 3d max or Houdiny. Same as in Zbrush one is having been sold as an inexpensive addon for Blender with a free trial. Neighter of them are good enough to make clean cutting edge of a blade for example. You can try nodes of…
Hello,Is it possible to use GN to create a collection of randomly shaped objects, but while keeping neat low poly quad topology? Like so that you can increase the number of faces the object(s) have and it automatically keeps it quads? I feel it is, but can't seem to figure out how. Thanks
The task to solve you mention is very generally specified.. what should "random" mean here.. You can always throw a Remesh modifier with method Voxel on any object genrated by whatever... or: For example you could also start with a cube and scale and extrude any faces for some time (maybe with some check of intersect…