Personal opinion, combing different props into one texture atlas should be somewhat automated and done at the end, like HLODs in UE. But, there's some situations where you could use a trim sheet to create a bunch of props quickly from one texture, and that's efficient in both performance and time. But there's also…
I'm somewhat new, and I apologize if this is a stupid question. I have a lot of small props in a scene I'm working on, and I want to know if it's good practice to combine the UV maps for things like that. I also don't know if I'm phrasing my question right. I want to know if it's best to keep them separate, or if it's seen…