Thanks for your reply. I meant that MagicaCSG does not include the option to export to FBX yet, for example. I'd love to be able to use the results in a different package, like Blender or ZBrush, to finish it with details, and render it with a different renderer. I love SDF modeling. It's very intuitive and stimulates your…
@carvuliero Hi. These are not made of polygons and its true boolean modeling. Its a volumetric modeler and the end result is stored in 3d textures that gets rendered using a type of hardware independent ray tracing, called ray marching. They can be shaded like regular polygon meshes, and usually they are indistinguishable…
I've already posted a lot about this in my sketchbook thread but I think it deserves its own especially since now its official that I'm going to release it in q3 of this year. For newcomers, this is a project I'm working on in my free time for around a year with bigger and smaller pauses here and there. I started…
Thanks! Yeah, I'm installing Unity as I write this, to try Clayxels and Mudbun. MagicaCSG's renderer is very good indeed, but currently it has no alpha transparency output, that's one of its limitations. Right now I can't use it to render icons for example. But that will undoubtedly change in the near future.
Cool. Some of your wishes are hard to do though :D The quality/accuracy of the distance field highly determines the quality of the final model and the render. Artifacts may appear when too much distortion is applied to the distance field, without correcting its values for this. Unfortunately sometimes the correction takes…