I just put the final touches on a piece I've been working on for about the last month or so. I'd love to get some of your guys feedback on how I should go about pushing it forward. I actually got a lot of the inspiration for this piece from this polycount thread and of course the concept that this piece was based off. My…
I'm glad you appreciate the feedback, some people really don't like my bluntness. I think the biggest problem might be that you haven't had a human character in your scene to check the scale and/or you haven't walked around in it in gamemode. Of course I don't know if this is true, but judging by how some of stuff like…
@Nosslak Hey, thanks for the feedback I actually really appreciate it. Like the proportions stuff is so obvious to me now that you pointed it out and the adding detail for the purpose of just adding more detail is something I'll also address. August is looking to be a funky month for me due to personal reasons but I'll…
Nah, I wasn't actually going for a stylized look but i liked that concept art a lot and thought it fit the bill for the Quake-ish style environment I wanted to make. I suppose the font is a little hard to read too but I just kinda fell in love with the font when I found it and wanted to use it on everything lol. I'm more…
I don't know how close you were trying to get it to the concept but the proportions are quite far off in your version which just causes a bunch of additional problems haven't really been addressed. Some quick points: - The middle cylinder of the machine is way fatter than the one in the concept and in general just a lot…
Aye, I actually made some decent progress on this homie since the 24 days-ish I tried to upload this piece. I sort of took a step back from it for about a week or so and watched a bunch of Blender Guru tutorials on lighting (which are really good if your in the market). just so I could sort of come back to this piece with…