What are your system specs? CPU model? GPU? How much RAM? It really depends on the specific app. Things that typically eat a lot of CPU: * Offline, CPU based rendering or baking (Mentalray, xNormal, etc) * Video encoding * Generating simulations If you're doing your baking with a modern, GPU based baker, such as Toolbag,…
Yeah so basically, when you perform some function in an app, it has a series of jobs it needs to finish. Let's say an action involves 3 jobs. The program splits these up and sends them to 3 cores. Job 1 and 2 take 2ms to finish and job 3 takes 4ms - core 1 & 2 will be in use for 2ms and will then wait on core 3 to finish…
So far I'm only interested in single core performance for the reasons outlined and I have not looked at AMD at all since the Athlon 64.ZBrush seems to be the only example of a 3D app in this field where more cores translate to better viewport performance. I have it running noticeably quicker with the same scenes on a…
Hello people :) dont bite me I am new. Can you guys point out specific workloads in your 3D asset pipeline that relies heavy on multi core performance? Because of the new CPU craze thats going on I was wondering if I should get a CPU with more cores, after rethinking my "pipeline" I really have to say I dont know why I…
Most software can't take make full use of the CPU because the data is not organized in such a way to make it easy to process. There's a slow push away from object-oriented programming towards data-driven programming to help solve this problem.