Hi everyone. I'm having a problem with the decal machine pipeline. I've got a small project, and my plan is to create an industrial kit for my environment using a single trim sheet for the entire asset or even the entire project. At the stage of a proof of concept, I started to face some problems: 1. Can I create and use…
I know about how to use decals to fake details - my question to Machine3 still stands. How exactly does this plugin integrate to a game workflow? I don't know enough about this plugin. His comment in the FAQs that baking is planned for 1.9 / 2.0 certainly leads me to believe bakinig isn't "not needed" as you say. Let's…
Anytime ! I keep finding some alternative uses for DM, it truly is a workhorse. Speaking of which : @MACHIN3 , what are the conditions that make an object be not considered a valid surface for DM decals to project onto ? I tend to do some outside the box combining of objects when working with decals, meaning that at some…
v1.9 is out | Gumroad | Blender Market What’s new? Changelog * Add Bake tool * Add PanelCutting + RemoveMeshCuts tools * Add RemoveAllInstantDecals tool * Add new Example blend files * Select tool* support selecting all decals of the selected type * RemoveMeshCuts tool* add ALT selection(instead of removal) mode * Epanel…
Hello, I had a question about decal creation I hope you can help me with. Is it possible to create simple decals that use normal, ao, height maps without having to bake them, and instead supply the maps from substance designer?. Info decals (as far as I'm aware) only support color/alpha but not ao/normal/height. TrimSheet…
DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing. In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to…
Please email me at decal@machin3.io with any info you have and can share on your decal/atlas workflow. Examples too, if you can share them.I'm going to start working on his soon, so now is a good time to influence what it will be able to do.