So I got a few issues with modular workflow, mostly with ceilings, pillars and doorways. Im not sure how to design them. Should my walls be boxes or planes? And right now, my floor is just a ground plane. But how would I do the ceiling? Im also stuck on the entrance ways, should i make 1 plane with a hole in it as an…
Level used to be done with planes but in this generation you should be able to use boxes easily without restraints. A problem that could arise and that I have had with planes is light blocking in UE4. Maybe I did something wrong, but I couldn't get the plane to block the light properly, even with a double sided shader. So…
Try checking out this online on September 29 (tomorrow) SANTA MONICA STUDIO - 2018 ZBRUSH SUMMIT PRESENTATIONS Creating Modular Architectural Assets Using ZBrush Featuring Glauco Longhi, Nate Stephens, & Rafael Grassetti
Thank you very much, I got a bit further and im using boxes as walls. And you're right, planes are pretty bad at blocking light in UE4. Same thing happens to me for some reason. I've heard about Thiago's tutorial, sounds very good so i'll have a look :) And yes im using Maya, started with Blender then Max now Maya :)…
You can have any kind of floor wall or roof as long as it fits on a grid even if its a curved geometry or at an angle / slanted. https://www.youtube.com/watch?v=Gxdjc2a7Toc more details on environment art wiki mate!