I've been attempting to follow some of the official tutorials for Substance Designer, and I am running into a problem with the material blend node. Whenever the tutorial uses it, it seems to overlay the normal maps of the two materials. When I use it however, it seems to just copy one over the other, and half the data is…
Hey Rekov, I found a solution for you as I ran into the same problem watching that tutorial. The regular Material Blend only supports "Normal Blend", but what we need in cases of rust is actually "Normal Combine". I simply made a copy of the "Material Blend" graph/node, named it "Material Blend Normal Combine" and…
As far as I can tell he is just blending in flat normal data ie: no overlay sort of blending (I see at 8:44). His mask doesn't end up being super hard so there is a bit of a blend on the edges and it looks like he did some stuff in the graph to have a depression in the area around the nails, which might be mistaken for…
Earlier in the tutorial we create the normal/height data for the nails (both a depression around the nails and raised nail-heads), and it's part of the wood plank base material that we're blending into the background. So is he just messing up in this part of the tutorial by totally overwriting that data?