Hey everyone,I have a question about texturing modular pieces of geometry. I have a bunch of modular pieces with different width. I mean (height x width) 300x300, 300x200, 300x100,300x50. I do not understand how to use tiling material on that non square geometry. Please give me some advices (or link on the tutorial) on…
I started this topic especially for understanding process of creation modular environment sets. And you guys really helped me. Also I found great brakedown on the Polycount, check it here: http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1 I tried to recreate my building that I already had as…
Well, modularity is a loaded subject all together and it can become quite confusing quickly. Regarding textures: If you are attempting to use the same tiling texture across all the wall panels and keep the same information on each, you're going to need to stretch the uv's, however that will stretch the texture. On the…
Hey Andrew, you just need to make the uvs and make sure that the checker map is square. After that you need to set the texel density of all the pieces the same so when you apply the same texture they will have the same resolution.