Hello everyoneI am a student and new at this. The first project I'm working on is about a modular sci-fi environment. It will be of a night scene.The software involved is Unreal Engine 4, 3DMax and Substance designer; however, I will also search for additional resources on the internet.I use the following concepts: These…
Hi everybody! How's it going? :) I would like to finish the post by showing you these some shots and the reel stage I "imported" the one-piece-scenery to unreal. Then, I set the configuration for the materials/textures in the different objects Finally I edited the "post process volume" introducing camera effects, created a…
Hi there! I've been working for a week on sci-fi project. I got to create a 2048 textures set using baker ways; some of normal maps and AO map were created with classic render to texture on 3DsMax and some others using substance designer baker. They have been modified with no photoshop support; however, I used Photoshop…
Those shots were done by Philip Klevestav http://www.philipk.net/portfolio/scifiinterior/scifiinterior_port.html It's a good idea to credit someone when using their work as reference. If you found the images somewhere random on the web, with no attribution, it's pretty easy to do a reverse image search. In Chrome for…