I am always happy to help - but I still have no idea how this toolset would benefit my workflow. Even for beta testing you want your tool to be documented with a few concise and practical examples. You have pages of text and screenshots describing your UI, but not a single example picture showing what it does. Let's say…
I'll chime in once again since I see this thread popping back up. How could i do to get more visibility ? where to post and share about my development and my intention ? Again: Be More Clear, And Be Concise. I understand that you want to communicate a lot about what you are working on and why, that's great. But what can…
You are rude with me Pior :p For example if i just mention 1:1, 2:1 and 1:2 for the texture format and the framers, or i am cryptic because i don't explain more about what is this mean exactly, or it becomes lengthy because i explain what is a framer for those who could not know what is it. About Quicksketch master, to be…
Hello, no news good news ? ZGameTools now got a Workspace manager :) https://puppet-master.net/wp-content/uploads/2016/06/working-with-workspace-and-core-module.jpg From the module your are working with( Renderer/Texturer/Baker), you set the path of a working directory. the default workspace points to the pluginData under…
You have no idea how this week was painful, i had to face against two major limitations the first one i described in the previous message, but the second one is all dedicated to nanomesh. It would be so helpful if we could export into an obj (or even goz file) the position/rotation/scale of all the instanced meshed.…
I gonna suggest some tools to handle the import meshes, and more particularly the scale of the model. so when you export back and open it with 3Dsmax for example, the scale will match seamlessly. Everything will be managed at the import process, that will store the scale and offset values, and restore them when you export…
I am not really sure how to make the illustration of a batch process, that all the difficulty, if i want to show that it support batching on 85 substool just the video can make the demo of it. to make the understanding of this original feature i introduce yesterday, the "Export List" how i could illustrate that Zbrush…
I am one who still prefer Zbrush to do tileable textures over Substance Designer and use the later together with Filter Forge to generate some preliminary patterns only rather than textures itself. And I do use Zbrush BPR passes ,nanomeshes and fibers every day. Unfortunately I still don't understand how your tool is going…
@fuzzzzzz: I'd venture to guess that this is probably because you are not explaining what your tool does. I've skimmed the thread a few times out of curiosity and so far the only thing I am getting out of it is that your tool seems to provide a way to quickly output render passes for compositing, as shown in the video with…
hey @radianceF0rge, I accord you that, what make sense to me because i know well the functioning, cannot apply to people who discover the toolset. The problem is that here, the information is linear, and that would probably be more adapted if there were only one module that is treated at once. Possibly it also apply to…