Was wondering what the tri count would be for lets say a huge sci fi door, 3 stories tall, with mechanisms and stuff on it, in a first person shooter. I know similar questions have been asked to the death in the past, but they are usually for characters or guns. If anyone can say some specific examples in games today, that…
@Joopson I totally see where you are coming from. I just want to chime in, that with split normals you can add support loops, bake, then remove support loops - and win! The support loops will kill gradients in the normal map, and the mesh will still look the same when you remove the support loops, if it is for example a 90…