In game art, it's more important to deliver information clearly than to just make a pretty picture. Game art has a huge impact on gameplay, for example: how you light a corner in a racing game will affect the player's reaction time and thus have an effect on how often they crash. Some more common examples are path lighting…
I would agree with the comments on AC gameplay. To me ACU was a revelation and i put many hours in it but only because i'm an artist myself and can appreciate things that the regular player might not even notice. It all felt like a big waste in many parts tho due to the gameplay or lack therof in so many areas. The Ubi…
I think they should start taking Nintendo's game as examples. Basically, instead of adding more and more little unpolsiehd stuff over episodes, they should really start re-modeling the GROUND base of their game to make it work. To think we have almost 10 AC episodes now and the parkour which has been there since the first…