A background in architecture is very relevant to level design. When LucasArts was starting to work on 3D first person games, they hired on graduates from UC Berkeley and Columbia architecture schools. These early level designers brought with them a background that allowed them to create spaces with intent in the more…
Hey guys, I am kinda new to the polycount boards but have found some great insightful information and plan on sticking around. I have seen a few similar posts on this topic but was looking for some more insight on the transition described in the title. About me: I have a bachelors degree in architecture and currently…