Hi Guys, Is there any plan to have access to a public SDK / API for Substance Designer in the foreseeable future? I mean something similar to the 3ds Max SDK or Maya API, C++ based, to develop custom nodes, via code. Is there any chance to have a "scripted node"? A node that works by interpreting code, with the same…
Designer feature request: Allow us to pan further in the Node Preview window. Sometimes I want to get really close to the outer edges of my node's preview but the camera clamps it for some reason. In Photoshop you can hit "F" and cycle through view modes and the second mode is what I was hoping for so I can pan further.
Hi Guys, I've got a feature request for Substance Designer for you to evaluate. In the sampler nodes (Sample Color and Sample Gray) could you please add the selection of the texture address mode for U and V? Along with the possibility to specify a Border color in case that mode is selected. It would also be nice to have…
Hi Guys, I've got a feature request for you to evaluate for Substance Designer. It would be nice to have the possibility to create type agnostic function nodes, like the core ones you provide. For example the Add node can compute the sum of Float, Float2, Integers, Integers2 and so on. One possible way to implement this…
My request to Allegorithmic : Please make just another, layer based "Photoshop" or "Illustrator" with all those cool Designer features/ tools as filters over "smart" objects . The one where I could just select an object of screen , move, rotate, scale it precisely from a specified center of transforms without messing with…
Hi Fwap, Do you use SD5 or an earlier version? This can be due to the fact you use new engine features from SD5; to check the nodes that use new features you can click on: "Tools=>Preferences=>Projects" and set the "Compatibility Mode" to Substance Engine v4, this way you can get a visual feedback of the nodes that use new…
Hi guys, check this out: Those are screenshots from inside the material editor in unreal, showing the same texture. One is in TGA format and the other one is in PNG. I'm working in 16bit inside SD and exporting it like that, apparently the TGA exporter dithers the image when converting from 16 to 8 bit, while the PNG one…
Hi Bruno, For the timing, everything under (or close to) the millisecond is negligible. The difference probably comes from the substance engine warmup. For the gradient linear 2, indeed it's not linear ;) It's in fact made with the paraboloid pattern. It's one of the first node of SD, I don't really know why it's been…
Has anyone had any problems with the latest nvidia driver. Whenever i start up substance now i get a 'display driver stopped responding and has recovered' error. Nvidia windows Kernal mode driver, version 344.48 stopped responding and has successfully recovered. However when i go back to substance all the nodes are blank?