I just re-textured a Colt Python I made a short while ago. While I'm more happy with it now, I think I'm going to redo the handle. You can see more pictures here.
I made a quick little script to offset UV island positions in Maya, for all your baking needs. Just copy paste into your python script editor and save to shelf :) https://dl.dropboxusercontent.com/u/14324914/Offset_UV.py Select the UV shells/objects you want to offset, enter a value, done. Saves me writing polyEditUV all…