There is a bug in the latest build that seems to restrict the resolution of some substance materials to 256 while they should adapt to the resolution of the document, we are working on it. Sorry for the trouble.
The latest build has introduced some slowdowns and we are still trying to track down the issue. Maybe overlapping polygons in the UV are one of these issues, thanks for the report.
hi I have this message when i start substance painter 1.1 I already updated my driver to the latest version 344.75, restarted my PC. still the same message and another bug,
Hey guys, what drivers version do you use ? Drivers 352.86 WHQL are known to crash Substance Painter. I recommend drivers 350.12 instead. I didn't tested the latest WHQL releases.
Not sure whats going on but my stuff isn't showing up properly in marmoset. Generally it does but today I updated to the latest version of substance painter and then made this prop. Turning down the exposure in painter doesn't help, any ideas?
Jerc and the whole Substance Team, I have to thank you for the glory that is Beta 7, and the glory that will be Beta 8, of Substance Painter. You guys and gals are doing great work, you really hit it out of the park with this latest update!
The error appears when we load a mesh as a high-poly and look for UVs. It's a little regression in our latest update. UVs are not mandatory, we will get rid of the error message in the next hotfix. That shouldn't block you from baking however.