Hi guys, not sure if this fits better in P&P, sorry if it does. I figured since I'm not really showing any actual art yet and the feedback I want is of a more logistical than artistic nature, it would probably get buried/overlooked in P&P Anyway, I am doing this modular mini-scene. First one. I have started over like 3…
Not sure if I understand your approach correctly, but does every different color mean a different texture sheet? Because I would make 1 tileable texture sheet for all the pipes and cables. Also I think you really don't need to make so many new textures for those metal beams. They all look kind of the same anyway. "Ceiling"…
@BJA - All of the stuff that's been highlighted is going on the same sheet, each colour just represents a uniquely allocated strip/space on the texture sheet. The reason why 'corrugated metal panel' and 'ceiling' are different is because even though they're both made of long strips, I see the ceiling as having some kind of…
I don't know, vertex blending can be really good, as long as you put a bit more into it then just using the default vertex color setup. This tutorial shows some examples, where you can get some sharper definitions between the textures, instead of the fading effect:…
Yeah, remember that you can always have few textures, but several materials which changes the texture look by for example blending stuff like rust into it, or changing the colors/saturation ect. Also take some artistic freedoms, not every bolt plate has to exactly the same as on the concept.